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Aminet - June 1993 [Walnut Creek].iso
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Pacman.Text
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Text File
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1992-10-29
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16KB
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486 lines
----------===================----------
DELUXE PACMAN
----------===================----------
Version 1.1A (Both PAL and NTSC!)
MADE BY
Edgar M Vigdal,
5830 LUSTER,
NORWAY.
_________________________________________________________________
/ \
| This game is shareware, so if you use it, like it and/or have it |
| in you collection then send $10 or 100 NOK to.. |
| |
| Edgar M. Vigdal, 5830 LUSTER, NORWAY. |
| |
| If you want to use this game in public-domain libraries, |
| and are earning money one my hard work, then |
| please send me a bigger fee ($25 -->). |
| |
| If you send me the fee, I will send you a disk full of nice |
| utilities and games that I have made. |
| |
| When you register, please specify what Amiga you have and amount |
| of memory. If you only have 512K of memory, you will get the |
| trackdisk version of the game. This version have some extra gfx, |
| and fast loading. |
| Extra Bonus: If you got 1 MB chip memory, you can send me two |
| of you favorite tracker modules, and I will return the disk with |
| your own custom track disk version of Deluxe PacMan. The tunes |
| must not be any bigger than 200K each. |
| |
| Please read the 'ShareWare.Text' for more info about shareware. |
\_________________________________________________________________/
This is my personal version of the old, but still wonderful game
PacMan. It's not a copy of the original because I have never played
the arcade machine. The game is made after some good memories of
the game Jelly Monster on the VIC-20. This game was one of the first
games I had on the old 4KB computer, and me and my brother was
fighting like mad to beat each others high score. The heart beated,
the adrenalin was floowing in great amounts and the fingers shivered.
I never had so much fun with any game on all the other computers I've
tried since. So I hope you will like this version of PacMan.
----<>----
HOW TO INSTALL DELUXE PACMAN
----<>----
TO DISK
-------
[1]
Format and install a disk, then copy the following files to the disk.
PacMan
PacMan.data
Create a directory called 'S', and one called 'L' on the disk. The 'L'
directory is not quite necessary, but it it may be nice to have.
Then make a startup-sequence in the 'S' directory that looks something
like this..
PacMan
and copy the following file to the 'L' directory..
disk.validator
If you now reboot the machine with the disk in the drive, the game
should load and start.
[2.1]
If you want to use the workbench, then you must create the following
directory on the disk...
S, Libs, C, L
Then copy the following files to the Libs directory..
info.library, icon.library
and the following files to the C directory..
LoadWB, EndCLI
and the following file to the L directory..
disk.validator
Then make a startup-sequence in the 'S' directory that looks something
like this..
LoadWB
EndCLI
You must of course copy the pacman files to the disk.
PacMan
PacMan.info
PacMan.data
Now reboot the machine and wait for the workbench to appear on
the screen. Then double click on the disk icon and then on the
pacman icon. The game should now load and start.
[2.2]
Or you can copy the PacMan files to a formated disk. And start up your
workbench disk and insert the PacMan disk when workbench is ready.
Open the PacMan disk and start Deluxe Pacman by clicking on the
PacMan icon.
NOTE
If you only have 512KB of memory in your Amiga then make a directory
named 'C' on the disk and copy the following file to the 'C' directory
Add44K (This should be supplied with Deluxe PacMan)
and add this to the top of the startup-sequence.
Add44K
PacMan
This small utility will free 44 Kbytes from the system memory.
The game should now get just enough memory to load and start.
If not, then disconnect any extra disk drives and try again.
If you want the high scores to be saved to the disk, then keep the
disk write enabled.
HARDDISK
--------
Copy the following files to your games directory.
PacMan
PacMan.info
PacMan.data
Load workbench, open your game directory and click on the
pacman icon and the game should load.
Or drag the Deluxe_PacMan directory to your games directory, and open
it and select the PacMan icon to start.
----<>----
HOW TO CONTROL DELUXE PACMAN
----<>----
The game can be controlled in many ways. You can use a joystick in
port 2, or the keyboard, or even the mouse.
Joystick
--------
Up = move pacman up
|
|
Left = move pacman left ---+--- Right = move pacman right
|
|
Down = move pacman down
Firebutton to shoot when pacman have the gun.
Keyboard
--------
For right handed the following keys can be used...
[8] (keypad)
[P]
Cursor Up
|
[4] (Keypad) | [6] (Keypad)
[L] ----+---- [']
Cursor Left | Cursor Right
|
[2] (Keypad)
[.]
Cursor Down
and for left handed the following keys can be used...
[W]
|
[A] ---+--- [D]
|
[X]
Press [SPACE] to shoot when pacman have the gun.
Other key and their actions...
[F1] Starts one player game. This is the default mode.
[F2] Starts two players game.
[F10] Pauses the game.
[1] Beginners game mode (really slow!)
[2] Normal game mode.
[3] Expert game mode.
[E] Toggle music and sound effects.
[H] Hall Of Fame.
[A] About the game.
[M] More info (Only trackdisk version)
[ESC] Quit the game.
[SPACE] Starts the game, same as button on joystick.
Mouse
-----
The mouse can also be used to control the pacman. Just move the
mouse in the direction you want to turn pacman. This is a bit sensitive
, but with a bit of training it can be used. (I've scored over 200000
with the mouse!)
----<>----
HOW TO PLAY DELUXE PACMAN
----<>----
The game is like this. Our yellow hero pacman must eat all of the
pills in the maze to get to the next maze. But danger lurks in the
maze. Four evil ghosts is looking for pacman, and they want to stop
pacman from getting to the next maze. In the maze there are some
power pills that pacman can eat, and now he can kill the ghosts for a
limited time. There are also some fruits that popup from time to time,
and pacman can eat these for extra bonus points. And sometimes some
special tools will popup. When eaten they may effect pacman or the pills
or even the ghosts. Some will speed up pacman, some will give random
points and some will lead to extra levels.
I hope you have got the plot by now because it's really simple, just
survive in the maze as long as possible and get the highest score.
Here are a short description of the tools:
EXTRA.. When you have collected all of the five letters you
will get one extra life.
SPEED UP.. This tool comes in two versions, one normal speed up
and one hyper speed up. The tool will make PacMan
race around in the maze.
SHIELD.. This will protect PacMan against the ghosts. The ghosts
can not kill PacMan when he have the shield.
GLUE.. This will slow down the ghosts.
FREEZE.. This will freeze the ghosts for a short time.
DYNAMITE.. This will make the ghosts explode, and give you 5000
points for each ghost.
x2.. This will multiplay every point you get by two.
x5.. This will multiplay every point you get by five.
DIAMOND.. This will change all the pills into diamonds for
a short time.
PRESENT.. This will give you a high random score for each
pill you take. Very good !!
CLOCK.. This will give you some extra time. Each tool will
last a bit longer.
EXTRA LEVEL.. This will send PacMan to an extra level. There are
five extra levels, and if you manage to clear the
extra level you will get 50000 points. You will
not loose any lives one the extra levels.
MAGNET.. This will pull or push the ghost to or from the
PacMan. Use button to toggle the effect.
GUN.. This will make PacMan able to shoot the ghost and
get a random high score for each ghost. This
tool can be VERY good.
TIPS: I+f a g+h+o+s+t i+s i+n t+h+e t+u+n+n+e+l, y+o+u c+a+n
p+a+s+s t+r+u+e t+h+e t+u+n+n+e+l w+i+t+h+o+u+t
g+e+t+t+i+n+g k+i+l+l+e+d.
I+f y+o+u m+a+n+a+g+e t+o t+a+k+e 4 p+o+w+e+r+p+i+l+l+s
a+f+t+e+r e+a+c+h o+t+h+e+r y+o+u w+i+l+l g+e+t t+o t+h+e
e+x+t+r+a l+e+v+e+l+s.
E+v+e+r+y t+i+m+e y+o+u g+e+t a+l+l t+h+e g+h+o+s+t+s i+n
o+n+e g+o, y+o+u w+i+l+l i+n+c+r+e+a+s+e t+h+e c+h+a+n+c+e
o+f g+e+t+t+i+n+g t+h+e m+o+r+e v+a+l+u+e+d t+o+o+l+s.
(D+I+A+M+O+N+D,P+R+E+S+E+N+T a+n+d E+X+T+R+A L+E+V+E+L).
Have fun !!!
----<>----
SOME EXTRA FEATURES IN DELUXE PACMAN
----<>----
PAL/NTSC
--------
For NTSC users the game will try to make a smaller screen, but it may
not be small enough, so you may have to adjust the monitor a little
bit. You can also force the game into NTSC mode by holding down the
left mouse button while initializing. On PAL machines the game will
be a bit slow if you don't have the ECS Agnus installed. But if you
have the ECS Agnus, the game will get a bit more 'arcade' look (that's
what I feel (but also a bit more speedy(harder??))).
MUSIC
-----
If you get sick of the music you can change it. You just copy two of
your favorite SoundTracker module to the PacMan disk/directory and
rename them to 'PacMan.Music1' and 'PacMan.Music2'. If there is enough
memory when the game has loaded, it will load the two modules and use
them instead of the default music. The first melody, 'PacMan.Music1' ,
will be played on the title screen and in the game, and the second will
be played on the hall of fame screen. The play routine used is the
ProTracker1.11b routine, so most of the modules around should work.
If the extra music is used then the music will be played to the end
before the game goes into demo or leave the Hall of Fame part.
PROCESSORS....
--------------
I have tested it on a 512KB A1000 and a 3Mb A2000, with and without
workbench. I don't know if it works on MC68020/30/40 processors, but I
have tried to not use any CPU delays and silly tricks. If it don't work
,please contact me !! (* I now know that it works on MC68020, and then
it should work on MC68030 and maybe MC68040 *070692*). I've also tested
it on Kickstart 1.1, 1.2, 1.3 and a developers version of OS2.0. I believe
it should work on any kickstart, since all calls to the system is done
the way it should be done (through offsets (Not the way the authers of
some of the Abacus books do, they make jumps right to the addresses in
the ROM. Very nasty !!!!!!))
----<>----
CREDITS FOR DELUXE PACMAN
----<>----
All coding, graphics and sound effects by Edgar M. Vigdal.
Music by unknown.
A special thanks to Toru Iwatani, for creating PacMan.
----<>----
NEXT DELUXE GAME
----<>----
I have just start on my version of the game Donkey Kong, so if I get
any response on the PacMan game, I may finnish this game.
If anybody got any info about the Kong game then I would be very
greatfull if you could send me a copy. (maps,pictures,sound,text...)
Or, if you have another favorite from the good old C64 that you would
like to see one the mighty Amiga, then send description and info.
Maybe JumpMan ??? (it was really lovely!!!!)
**********************************************************************
Feel free to contact me for swapping ideas, demos, utilities...
*****************
* H I S T O R Y *
********************************************************************************
*
* Version Fixed Date
* ~~~~~~~ ~~~~~ ~~~~
* 1.0 First release 280592
*
* 1.1 - Look in the correct directory for 070692
* data or PACMAN:, if from WB.
* - Trackdisk version implemented.
* - Gun and magnet added.
* - Runback module changed. (Bug on OS2.0)
* - Protracker playroutine added.
* - Load new music added.
* - Other bugs fixed.
* - Finally got the hang of the argument passing
* from workbench or CLI, so now it should load
* data from the right place.
*
* 1.1A - Added 'Get ready players'. 070892
* - Now have 20 levels and 5 extra levels
*
********************************************************************************
__
///
__ ///
\\\///
Thanks to \XX/ Amiga for being the best computer ever !!!